Developed and published by Ludosity
Played on PC
As great as the
Zelda series is, sometimes the wait between games can get a bit much.
We haven't even seen any of Zelda U besides a small teaser trailer.
Ittle Dew looks to fill that gap by being a definitive Zelda clone,
and it is, for better or worse.
The basic plot
has Ittle and her flying ferret (?) companion, Tippsi, washing up on
an island where there's surely adventure to be had! The game itself
doesn't care so much about plot as it does its sense of humor, and it
delivers there. Half of it is winking at standard Zelda conventions,
while the other half is an absurd, morbid sense of humor that made me
laugh out loud. The high points are the conversations with enemies
that you have when you encounter them for the first time. Let's just
say that a sentient moai head with wings does not have the most
pleasant existence.
The gameplay is a
match for the 2D Zelda games. A top-down adventure where you fight
enemies, trek through dungeons, collect items, and solve block
puzzles. Block puzzles may not be the most exciting puzzle ever
devised in video game history. The difference here is the game's
focus on them. Pretty much any puzzle to get through a door comes
down to “push these blocks on to the switches”. It then quickly
throws as many elements as it can into the puzzles, and once you get
the items, even more elements. Figuring out exactly what you need to
do for each puzzle is tricky and satisfying, and the game's “reset
room” option means that you're never afraid to experiment.
The items
themselves don't shock, with a fire sword, an ice wand, and a
teleport wand. That's it. The game opens up more once you look at
the achievements and realize you don't even need all three to beat
the game. In fact, the game constantly encourages you to look for
ways around the puzzles, with professional routes in each dungeon and
an achievement for beating the game in 15 minutes. It wants you to
go through again and skip a third of the game. 100% players and
speedrunners will have a lot to look forward to here. Those who just
want to beat the game might be disappointed. I was able to beat the
game in about 2 hours with exploration of the various side-caves.
Still, the game
remains high quality throughout. It doesn't reinvent the wheel, but
it makes the wheel as smooth and polished as it can be. It's not
quite a Zelda game, but like the title says, it'll do.
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