Developed by 4A Games
Published by Deep Silver
There is
something to be said for games which are deeply immersive. Not just
attempting immersion, but putting elements into every part of the
game. Last Light drops you in the middle of post-apocalyptic Russia,
and you never stop feeling it.
Taking place a
year after the events of Metro 2033 and following that game's bad
ending, the Dark Ones have been destroyed and the Rangers have taken
over the former military bunker D6. However, the news that a single
Dark One is still alive leads Artyom in pursuit of it—and along the
way, uncovering enemy plans to take over D6.
Where Last Light
immediately hooks you is in much the same way that the original game
did so. Your objectives are shown on a clipboard that Artyom
carries, allowing you to pull it up at any time (and turn on your
lighter in the dark). Trips out on to the surface require gas masks
and air filters, and you have to wipe water and gunk off your mask if
you want to see. It brings you into the game before you even get to
the superbly crafted gameplay. Running and gunning is certainly a
tactic, but not a satisfying or smart tactic unless you enjoy dying
and watching your resources run out. Meanwhile, it's much more fun
to sneak around, turning off lights, hiding in the shadows and
darting past patrols. Stealth here is fun and rarely frustrating.
If it seems like you can't possibly get past a group of people
without getting caught, chances are you just need to look more to
find the way on. And it also rarely requires killing.
Which is good for
people trying to get the good ending because, as with the previous
game, it's extremely difficult. Even if you do every good action you
come across and try for a pacifist run, it's still very likely you'll
get the bad ending, thanks to the laundry list of morality points you
need with many well-hidden. It encourages exploration and thinking
to get them all, but it can still be annoying when you play the game,
look around plenty, and still find the bad ending at the end.
There's also some serious flaws in the story, the biggest one being
Anna. When you first see her, she's a pure badass that immediately
became my favorite character. Naturally, she quickly gets shunted to
being a secondary character who by the end has completely just fallen
into a woman for the male gamers to stare at. Even when there's a
big final battle towards the end, she gets left out for the all-male
generic soldiers. I get used to games being male-centric, certainly,
but it just really rubbed me the wrong way here. This, combined with
the often rambling nature of the story (at times it feels like you're
just going from location to location), made me enjoy the gameplay
more than any time that focused on story.
Metro: Last Light
is worth playing for the top-notch stealth gameplay and atmosphere.
It's just a shame that, with a game so obviously built around a
story, the story is more cringe-worthy than anything.
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