Developed and published by Wadjet
Eye Games
I've played
several Wadjet Eye games now, and they all fall into the same
category – retro-styled point-and-click adventure games with
extremely strong, serious stories. The Blackwell series, the
masterwork of the developer (with 5 different games, Unbound being
the second) is no different.
A prequel to the
original, you play as Lauren Blackwell (Dani Marco), a medium who,
along with her spirit guide Joey (Abe Goldfarb), has to help ghosts
move on. This game features 2 different cases, a man who won't stop
playing the sax and a woman who believes she's still in her
apartment, and naturally, the more things go on, the more it seems
the cases may be connected somehow.
While this is an
adventure game, it doesn't have puzzles in the traditional sense.
Which is to say that your inventory exists, but rarely will trying to
combine everything with everything result in anything. There's only
a handful of inventory puzzles throughout the game, even. Instead,
the puzzles revolve more around the dialogue. You have to use each
new little piece of information to figure out how to get the next
piece, and so on. You might have to look up a name in the phonebook,
or combine two clues to get a new one, all so you have a new topic to
ask someone about. It can sometimes feel like you're wandering
around without a clue, but once you get that clue, the pieces quickly
fall together.
And having
everything based around dialogue means that you're constantly
invested in figuring out the mystery. You want to know who these
people are, how they died, and what you need to do to help them move
on. By tying the game so strongly around the story, you're that much
more interested in the story. It's a loving care that shows
throughout the game. The graphics are spectacular, showing so much
detail with so little, and small details (Lauren will pull out a
cigarette when she's not doing anything) give the game a lot of life.
It's a fairly short game (2 hours max), but it's satisfying to play
through. My only complaint is small, but still fairly striking—the
voice acting occasionally have microphone pop. Again, it's a small
thing, but it takes you so thoroughly out of the game that it's very
disappointing.
In a way,
Blackwell Unbound is like an episode of a TV show (maybe not
surprising, considering the series was meant to be 10 games long).
It's short but engaging, with a strong story that makes you want to
come back for the next one.
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