Directed by
Rich Moore
Written by
Phil Johnston and Jennifer Lee
Let’s
face it, movies about video games haven’t had the best track record. Never mind video game-based movies, what have
we got? The Wizard (oof), Spy Kids 3 (barf),
Tron (maybe…). Wreck-It Ralph doesn’t
just change that trend; on its own merits, it’s genuinely great.
Wreck-It
Ralph (John C. Reilly) is the villain in the 8-bit arcade game Fix It Felix Jr.
(which has been defictionialized since before the movie’s release – go play it
on iPhone, it’s pretty fun). After 30
years, he’s finally become tired of Felix (Jack McBrayer) winning medals and getting
no recognition for himself, so he decides to game-hop, ending up in Sugar Rush
and helping the outcast glitch Vanellope (Sarah Silverman). But if he doesn’t get back to his game before
the arcade reopens, it’s getting unplugged.
The
movie does well in building the world from the start. Considering that the movie has main
characters from 3 different worlds, they look different. Ralph and Felix look like they belong in
their game, but when they enter other games they look notably out of place. The way the characters come to life after
arcade hours resembles Toy Story, but the world is built differently, with the
characters freely hanging out in other games after-hours. This also gets in a lot of the
well-publicized game cameos. This could’ve
easily taken over the movie, but it’s thankfully only in the first act. This provides plenty of in-jokes for gamers
(and trust me, there are A LOT in the fairly short amount of time. Get ready to wear out the pause button when
this comes to DVD), but it also means that the movie doesn’t lose the
non-gamers. In fact, the movie in
general could’ve been too chaotic in its game-hopping, but once it gets to
Sugar Rush, it settles in.
And
it also finds its emotional voice from here.
Ralph feels unappreciated thanks to constantly being defeated and never
getting a chance to win, despite this being his job. Vanellope is glitchy and not allowed to race
because of it. The two end up becoming a
perfect pair as they build a car and practice.
They’re the perfect mismatched pair.
Ralph looms over Vanellope and their movements make it feel right. And ultimately, the movie’s message of being
yourself and loving it is the kind of proper feel-good message that I just love
to see. This is notably new territory
for a Disney movie, but it fits its Disney-ness right into it.
And
while maybe it’s not meant to be more than the world itself, there is a kind of
gaming message in here. This is just me,
not the attempting-to-be objective reviewer, but my feelings, and if you just
want the movie review you can skip this.
But maybe it just touched me in the same way that Hugo’s message of
silent film restoration ended up getting to that nerdy part of me. The feeling of the arcade itself is this
sadly ancient notion at this point. And
the fear of being unplugged that looms over the movie is something that’s
happened to so many games these days, never mind games that will never be seen,
either on these shores or just in general.
How many of these characters that we grow to love over the course of the
movie can be mirrored in gaming characters that we’ll never see again, if at
all? I’m reminded of the fact that several
arcade games had built-in death timers that could’ve stopped people from ever
playing them again, and people had to quickly save the games before they were
lost. The new digital landscape means
that things are being saved, and maybe someday all these old games, lost in
some way, will be ready for new gamers to experience them.
Ah
well. It’s just the feelings that
Wreck-It Ralph brings in me. It’s a
truly emotional movie that’s certainly made to appeal to gamers, but has
absolutely no problem bringing its message to everybody. I didn’t expect Disney to make a video game
movie, but I hope they make some more.
Great editorial on your penultimate paragraph, but y u no review Paperman? :(
ReplyDelete