Developed by
Square and Tose
Published
by Square Enix
Played on
DS
It’s
been over 15 years since Chrono Trigger was first released on the SNES. It’s been released on multiple systems since
then, constantly considered a classic and topping best game lists. Yet it’s only had one controversial sequel
and talk of anything more than ports seems to have died off. Playing it today tells you the secret to everything:
nothing this great can ever be replicated.
In
a world that’s somewhere between medieval and emerging future-tech by the year
1000, Crono is a teenager who goes to the Milliennial Fair to see his friend
Lucca’s invention, a simple teleporter.
When Marle, a girl he runs into, tries to use it, she instead vanishes
into the past. From there and several
other events, it’s a time-traveling adventure that leads to the trio learning a
disturbing fact: a creature named Lavos is going to emerge in the year 1999 and
cause the apocalypse. Naturally, they
have to stop him.
For
an RPG, the story is obviously important.
But it never overtakes the game.
It’s certainly there and a major part, but it also doesn’t consume the
game whole. The longest cinematic might
breach on 5 whole minutes. The emotions
of the characters are more important.
The main trio, along with the party members they pick up throughout
time, are all unique. They’re
archetypes, but they’ve been built, their backstory laid out for the
player. And most importantly, they’re
heroes to the end. Most of them will
never see the apocalypse, they’ll all be dead before it happens. They still have to stop it. They’re going to save the world, not just toss
it away as someone else’s problem. It
gives the game an optimistic attitude that’s combined with some very
lighthearted scenes. There’s plenty of
dramatic moments, but it doesn’t get bogged down in them.
The
most unique thing the game does is the battle system. There’s no random battles, you aren’t walking
around on the map when suddenly the screen shatters and you’re taken to another
dimension to fight some enemies. Enemies
can be seen and run into or avoided. The
battles take place right in the level.
If you run into a group of enemies patrolling a corridor, you’re going
to fight the enemies in that corridor.
Sometimes enemies will pop out of hiding, but it still feels right. The battle strategies are all hinged on enemy
placements. A cyclone move attacks in a
circle around an enemy, a flamethrower fires in a straight line. Patiently waiting for enemies moving around
to line up just right can pay off enormously.
And then you get to the double techs, where two or three of your party
members team up with a move. This means
that creating your party can depend not just on what each character can do, but
what the characters can do together.
There’s also very little grinding involved in the game. Most of the bosses are based more on strategy
than having a high enough level. It can
become basic once you get things down, but it never becomes tedious. The relatively short playtime also helps
things out in this regard, but doesn’t hurt the game. It’s not too long or too short, it’s just
right.
The
DS version adds in several advantages over other versions. The only other version I’ve played is some of
the Playstation version, which had horrendous load times. The DS version retains the Akira Toriyama-drawn
anime cinematics and data files of that version while making any load times nonexistent. There’s also a reworked translation, which,
in addition to tying some stuff to Chrono Cross, changes item names and some
dialogue. While I’m sure it’s
controversial, I liked the changes well enough.
Frog’s “ye olde Englishe” dialogue has simply become eloquent instead of
ridiculous, and changing items like Revives to Athenian Waters feels more like
the time travel fantasy that it is.
There’s two bonus dungeons, which I’ll admit to not touching, especially
since one of them is supposed to be annoying.
The biggest advantage is the use of the dual screen. It has a map, shortcuts to the menu
categories, and it has all the battle commands.
It leaves the battles themselves uncluttered and gives you plenty of data
mid-battle. Ultimately, the choice is
basically which system you like best, but the DS version gets my mark of
approval.
Chrono
Trigger continues to earn its status as a classic. A well-done story, unique battle system, and
just a fun feeling that’s become lost as RPGs have become more serious and
complicated. This is when Square was at
the top of their game, creating a great game that doesn’t feel like a desperate
grab to try something new, but a natural creation.
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