Published and developed by Telltale
Games
Based on the comic series Fables
created by Bill Willingham
Played on Xbox 360
As great as The
Walking Dead was, I was a bit skeptical about The Wolf Among Us,
simply because taking Walking Dead's choices and throwing it on
Fables didn't seem like it would work. After all, Fables has been
less about hard choices and more about grand schemes. And yet, to my
surprise, Faith immediately shows how Wolf Among Us can combine this
gameplay with a new look at the Fables world.
Taking place
before the comic series, The Wolf Among Us has you playing as Bigby
Wolf (Adam Harrington), the sheriff of Fabletown. When a woman ends
up dead on the doorstep of the elite apartment building The
Woodlands, it's up to Bigby and Snow White (Erin Yvette) to figure
out who she was and who killed her.
Don't worry if
you don't know Fabletown from Storybrooke, or anything about Fables
in general. The basic premise you need to know is just that all the
people and creatures from fables and fairy tales used to live in
their own lands, but now they're hiding out in New York City. Not
only is it helpfully summarized at the start of the episode, each new
Fable you meet gives you an entry in the Book of Fables that tells
you who they are. The game is made to be friendly both to newcomers
and long-time fans, with plenty of classic characters mixed together
with all-new ones. This does come with the problem that people who
have read even just the first arc of Fables know who's expendable and
who's not.
This doesn't hurt
the game's story, though. And tonally, Fables shows once again how
it can branch out by taking on more of a noir-ish feel. The
cel-shaded graphics are covered in darkness and shadow. The bright
coloring of the comics is replaced with poorly-lit rooms and bars.
It gives the game a completely different atmosphere from the comics,
and it also shows the difference of the choices here compared to
Walking Dead. You're not deciding who survives or who eats. You're
deciding where to investigate first, who to question, who you suspect
is the murderer. It's a great feeling, and as before, the choice
system makes even simple conversations intense as you decide whether
you're playing good cop or big, bad wolf.
The game does
have a couple problems that pop up in this episode. For one, on the
360 version, there's a lot of loading and some lag. Nothing
game-breaking or anything, it can just be disappointing to have to
wait for a while between scenes. There's also the fact that the
Telltale engine badly needs an update. It still looks good
graphically, but the animations are old. Bigby's tie-straightening
is clearly pulled from Sam in Sam & Max, and a look from a
bartender gave me deja vu from the many female characters she
resembles. Even just a change in art style would help make the
engine feel fresh again, instead of borderline punishing Telltale
fans.
A few hiccups
don't hurt a solid start to a new series. Telltale has finally
perfected the “interactive movie” style of gameplay, and it's
everything we knew it could be.
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