Developed by Nintendo R&D4
Published by Nintendo
Played on Wii U Virtual Console
It's a pretty
well-known trivia fact for pretty much any Mario fan. The Japanese
version of Super Mario Bros. 2 was either too hard or too samey for
American audiences (even today, both are easy to see as reasons).
The solution? Take a completely different game, Doki Doki Panic,
reskin the four main characters with Mario character, and release it
to America as Super Mario Bros. 2. It remains a controversial
decision that can sometimes put the game towards the lower end of
people's favorite Mario games, but as a sequel to the original
Mario...it actually makes a lot of sense.
It's kind of
insane in a way. You're playing a game nothing like the original
Mario. The platforming feels slower, the timer is removed, the
power-ups are replaced with a basic two-hit health system (three if
you can find a hidden mushroom). Bowser and his minions don't make
an appearance at all. And instead of jumping on enemies to kill
them, you pick up veggies (or, more likely, the enemies themselves)
and toss them. Doing a sequel this bizarrely different from the
original is normally a way to alienate a fanbase. Here, though...it
shows where Mario could go. Level designs became more varied than
the original, and required wild tasks. You get used to killing Birdo
by throwing her eggs back. You're pleasantly surprised when you have
to ride an egg across a level, or steal an enemy's flying carpet.
And although there are many, many Birdo fights (one on every one of
the game's 20 levels), the end of world bosses are fairly unique,
rather than the repeating Bowser fights from the original. They all
have to base themselves around the “pick stuff up, throw it”
mechanic, but catching bombs in mid-air or dodging Wart's bubbles
adds extra excitement. The game is also fairly difficult—the Wii
U's save state feature helps quite a bit, as the game can be
unforgiving at times. When you figure it out, though, it's magic.
And the game also
ended up being hugely influential to Mario. For the first time,
Luigi wasn't just a palette swap, he was taller, changing the
character perception forever. The four different characters also
have different mechanics, with Mario being good all-around, Luigi
jumping higher, Toad pulling items faster, and Peach being able to
float. The latest Mario entry, Super Mario 3D World, even brought
back most of these attributes. The enemies leave a lasting
impression, from birds riding magic carpets to hopping Ninjis to the
Shy Guys, Snifits, and Bob-Ombs who forever became attached to the
franchise (big bad Wart wasn't so lucky—but what do you expect out
of a boss that's defeated by eating vegetables?). It's probably
hyperbole to say that everything being so different led to the wild
changes taken for future Mario games. But then, with the Japanese
Super Mario Bros. 2 being so “the same, but harder”, maybe a
completely different change forced major innovations becoming a part
of Mario.
It's an easy game
to overlook, but Super Mario Bros. 2 is still very fun and incredibly
unique. Take it as Mario or as “Mario and the gang pasted over
someone else's adventures”, but if you haven't played it, it's
worth playing.
No comments:
Post a Comment