Developed by
Ape and HAL Laboratory
Published
by Nintendo
Played on
Wii U Virtual Console
Earthbound’s
legacy among Nintendo and RPG fans is downright legendary. After its downright disastrous initial launch,
not helped at all by the release late in the SNES’ life and the odd ad campaign
with the slogan “It Stinks!”, the game gathered a cult following. Across the fan website starmen.net, the high
demand for the GBA remake and sequel, and Ness’ inclusion in the second and
third Smash Bros games, it was clear that Nintendo must’ve known how much
people wanted to see Earthbound again.
But it wasn’t happening, even with the inclusion of the Virtual Console
on the Wii. Until this year, when the
game was finally put on the Wii U’s Virtual Console. And after all the wait (and the $2 price
mark-up over other SNES games), can it match up for those who only know the
hype, not the game itself? Oh yes. It can.
Ness
is an ordinary boy living in Eagleland when a mysterious meteor crashes in his
hometown. Finding a traveler from the
future inside, Ness learns of his destiny: he has to go to 8 sanctuaries to
collect the power needed to defeat Giygas, an ancient evil which will take over
the world in the future if it’s not stopped now. Along the way, he’s joined by the psychic Paula,
inventor Jeff, and the prince of Dalaam, Poo.
A
lot of Earthbound’s charm comes from its fairly unique setting. It takes what could be a normal plot (travel
the world, collect the mcguffins, defeat the ancient evil) and shifts the
location. Instead of a medieval kingdom
or a dark future, it’s modern-day America.
Potions are replaced by foods like hamburgers and pizza. The characters use weapons like baseball bats
and frying pans. The cities range from
the smalltown beginnings of Onett to the giant metropolis of Fourside. And this setting combines with the game’s
unique brand of humor. Nintendo tried to
market it as gross-out on its original release, and while there are some fart
jokes, it’s not gross-out. It’s
off-beat. Townspeople are anywhere from
normal but quirky to downright strange, especially in some of the game’s
trippier environments, like Saturn Valley.
Enemies go from evil taxis and birds to modern art and the famous New
Age Retro Hippie. And they’re just as
likely to attack you with standard attacks and psychic powers as they are to
furrow their brow or measure something with a ruler.
The
combat system is one of those that’s so simple it makes Earthbound a good
beginner’s RPG, but still satisfying enough for longtime genre fans. The battles are strictly turn-based, none of
the ATB system that Final Fantasy and such like, meaning it’s very relaxed. Each of the four characters has their own
abilities and roles, meaning that Paula is the heavy hitter with psychic
abilities, Ness and Poo get more of a healing/offense mix, and Jeff has no
psychic abilities at all, with his use of items making him potentially
powerful, but with limited resources.
The game’s biggest notable feature, though, is the rolling HP
meter. If an enemy does a lot of damage
to you, instead of instantly subtracting it, the game “rolls” it down, meaning
it can take some time until the damage actually takes effect. It takes some quick thinking when a character
takes a mortal hit, and it’s satisfying when you manage to get a healing spell
out before their HP hits 0.
Earthbound
has definitely stood the test of time.
Its clever dialogue and setting and easy-to-learn battle system make it irresistible
and unique even today.
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