Written by
Chris Roberson
Art by Alex
Ross and Dennis Calero
There
is something inherently attractive about hero team-up comics, even if you don’t
know a thing about the heroes in question. Thus why Avengers titles tend to sell well
regardless of the team, and why Masks brings together a group of heroes from
the pulp era. But while team-ups
generally need to rely on strong characters and story, Masks doesn’t really go
past being a cool team-up.
Taking
place in 1930s New York City, Masks starts with a political takeover by the Justice
Party, who’s turning the city into something resembling a fascist state. Masked police officers are arresting people
for the smallest of crimes, and everybody is being bribed by the party to keep
it happening. It’s up to The Shadow,
Green Hornet, The Spider, a new version of Zorro, and more heroes to come
together and stop them.
The
big plus side of Masks is how the Justice Party is used. They’re a very obvious flip of the coin from
the vigilante heroes, and one that’s handled very well. This only really comes across in the final 2
issues, but when it does come across, it’s pretty hard-hitting. The standard villain speech of “Join me” has
some real weight here that has to be considered by the heroes, and it’s tied in
with a message of hope. That even if
there was a Justice Party, there’s a force that would stop it.
What
doesn’t work at all here is the heroes themselves. I feel no attachment to them at the end of
the day. It doesn’t help that the only
one here I know anything about is Zorro, and that’s the classic version. There’s two big problems here. The first is that it keeps skipping between
heroes, so you don’t get enough time with any of them. This especially hurts the fringe heroes. I couldn’t tell you a thing about Miss Fury
or The Spider at the end of the comic.
And they’re also just all too similar.
Their smaller differences would surely come out individually, but
together, it’s this mass of people that might as well be the same person. And there’s just not enough conflict within
the team that tells me the differences, either.
One
of the other big problems with Masks is how it tells the story. Constantly, a scene with a character will end
with them reacting in shock. Cut to a
different group of characters, cut back, and…we never find out what they were
reacting to. At best, it’s a bunch of
guards, which at some point is just status quo.
Setting up cliffhangers that don’t pay off is just cheap. And finally, there’s the use of Alex Ross on
just the first issue. I have nothing
against Calero’s art, but very little can match up to Ross’ meticulous
painting. And it probably takes a lot of
work, hence why he only did one issue, but why not just have Calero on the
whole series?
If
you’re a huge fan of all the pulp heroes here, then you’ll probably enjoy
Masks. Casual readers can just forget
about it, as there’s no reason to care about the people here and not enough
identity to them.
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