Written by
Ed Brisson
Art by
Michael Walsh
Anybody
who’s seen, read, or played anything with a time travel concept knows the one
threat that’s always lurking in the background: overcomplication. A normal plot can get significantly
complicated when a character’s future self is running around, characters are
hopping around time, and you’re never quite sure what happened. Sadly, Comeback’s interesting premise and
plot fall into this problem.
Mark
and Seth are both workers for Reconnect, a company that, when paid a couple
million dollars by a client, goes back in time and saves a person from their
death. Unfortunately, time travel
businesses like this also fall under the watch of the FBI, and things get worse
when an internal manhunt starts for somebody in Reconnect who’s leaking
information to the FBI.
And
yes, things do get complicated and convoluted.
And when things in this book are going well, it means that you’re glad
when the pieces come together and you understand what’s happening. When things aren’t going well…well, at one
point, a character’s future self visits his past self, it’s difficult to tell
them apart as they look almost exactly the same, and it’s difficult to tell
what was even accomplished. This happens
a lot in Comeback. A subplot will get
brought up, there will be a big reveal in it, and then nothing. It doesn’t affect the plot at all. Reconnect has its own evil agenda, but
ultimately, it’s hard to tell why they have this agenda or what the reader
really gets out of knowing their agenda.
There was simply too much here for a 5-issue miniseries. This should’ve been a full series.
And
yes, I do mean should’ve. Because when
Comeback isn’t falling to problems mainly related to its length, it’s an
actually interesting premise. There’s a
whole world that’s built in here, there’s a collection of interesting
characters, the way certain time travel tropes happen is done well. Michael Walsh’s art brings it all together
well. His art style is sketchy, almost
unfinished, but very definitive. Besides
the one instance of two versions of the same character talking to each other,
the characters are very easily recognizable, and he brings the low-tech sci-fi
to life.
If
there’s one thing this collection is not lacking, it’s extras. There’s a collection of sketches of the cover
which go into the process of how important a cohesive cover design across a
miniseries can be. There’s a design
process of script-to-page, which is interesting. Character profiles and sketches are shown
that get into how the book was formed, and there’s even the original pitch for
the series, with a note pointing out the changes that were made from pitch to
the finished product. If nothing else, if
you want a good insight into the comics creation process, Comeback delivers on
that.
On
the one hand, Comeback is worth reading for the interesting time travel
premise. Unfortunately, it’s bogged down
by pointless subplots that bloat and complicate a miniseries that could’ve
stood to simplify itself down.
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