Developed by
Yager Development
Published
by 2K Games
The military shooter has been
done to death at this point. There’s
only so many times you can run around, hiding behind cover, and shooting
foreigners. And indeed, this comprises
the first level of Spec Ops: The Line.
But things go awry fast, and it becomes clear this is not your standard
shooter.
The
game has Dubai being hit by a terrible sandstorm, with the 33rd helping
with relief efforts. Only the 33rd
never came out, and they’ve sent out a distress message, leading Captain Walker
(Nolan North) and his two Delta Force squadmates to get sent on a recon message. Until things go wrong.
Minimal
time can be spent on the gameplay. It is
a standard cover-based shooter, and that’s about all it sets out to do, for
reasons that may be intentional or not.
Some parts must be applauded, though.
For one, your squadmates are chatterboxes…who are actually useful. Too often in cover-based shooters, you end up
surprised by suddenly finding that a shotgun guy has snuck up behind you, or
you pop out and suddenly get hit with an RPG and die. Delta Force points these out to you. They point out shotgun guys moving forward,
enemies out in the open, and a command that lets them use a stun grenade even
pops up if you’re stuck. They’re so
useful, it’s actually harder when there’s segments where you’re by
yourself. The other part I want to point
out is the environment. The
sandstorm-decimated buildings are perfectly implemented in the gameplay. If you see a window with sand pushed against
it, you can shoot out the window and drop the sand on your enemies. And it also provides an interesting level of
confusion. You think you’re on the
ground, only to suddenly have enemies appear, shoot out the ground, and you’re
crashing through a window into a building.
And
this is a confusion that winds into the game’s actual story. Up until the very end, you don’t know what’s
going on. It’s just clear, especially
early on, that something’s wrong. You
start out playing a standard game of Americans vs. foreigners…until it becomes
Americans vs. Americans. And it’s hard
to tell who’s in the right, who’s in the wrong.
The game has several moral decisions, and none of them are
clear-cut. There is no “This is good,
this is bad”, it’s simply up to whatever you think is right at the time. And then once you get to The Gate…well, this
is a much talked-about scene, but let’s not spoil it here and just say that,
from that point on, you’ve started on a different path. And it’s a path that reflects itself throughout
the game. The standard “I’m reloading!” from
Walker turns into a string of expletives.
F-bombs begin dropping every sentence.
Executions of enemies on the ground turn from simple to unnecessarily
violent. And this is a gory game, but
never gory without meaning. You’re not
meant to enjoy the gore. In fact, at a
certain point, there’s very little that you’re meant to enjoy, and anything
that you do enjoy will quickly be torn apart.
Spec
Ops: The Line is another in the trend of 2012 games: not necessarily the best
at gameplay, but incredible as an experience.
A masterpiece of story that deconstructs what you think you know when
you start the game.
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