2012 featured some significant leaps for gaming,
for better or worse. The release of the
Wii U and the Vita had some huge leaps forward, while also raising major
questions and not delivering on games. Storytelling
in games took a major step toward increasing the argument of whether or not
games are art. And we got the standard
run of sequels and company closures.
Here’s my favorite games of 2012.
(Note: As
always, there’s plenty of major releases this year I haven’t played. This list is simply the best of what I have
played.)
10. Kinect
Party: The main reason this is at the bottom of the list is that I only
spent one (rather lengthy) session with the game, so maybe it’s not the best to
judge. The reason this is on the list at
all is because that session was pure fun, taking another person and I on a
journey from jungles to a bathtub as we got dressed up in funny costumes,
cloned ourselves, and danced in a dubstep video. You never know what’s coming next, but it’s always
equal parts weird and hilarious.
9. Gotham
City Impostors: I’m generally not one for multiplayer games, but GCI’s nice
take off of Team Fortress 2 provided plenty of fun. It’s a battle between Batman and Joker
impostors, who gun each other down and use homemade gadgets, all of which is
extensively customizable by the player. There’s
also the game’s emphasis on vertical movement gave it plenty of life, as people
fly around and use spring shoes, bringing a new dimension that makes the game
awesome.
8. Max
Payne 3: The sequel to Max Payne’s adventures was so long delayed that, for
the longest time, most people assumed it was quietly cancelled. It wasn’t, and while this sequel took Max to
a new location and shaved his head, it still kept the exciting gunplay,
interesting story, and Max’s deadpan detective monologues that made the
original two so great. While not quite
at the level of the originals, Max Payne 3 is a worthy successor, and enough
fun to justify its place here.
7. Rock
Band Blitz: Blitz is not Rock Band 4.
Instead, Blitz is purely addictive, a throwback to Harmonix’s own
Amplitude and Frequency that takes your entire Rock Band library and gives it a
new light. The emphasis on social
gaming, including Facebook connectivity, also works well here, boldly
sacrificing direct multiplayer in favor of the everlasting quest to beat your
friends’ scores. Coincidentally, it’s
also on sale this week (1/15-1/21), so whether you have a sizable library or
you haven’t played a rhythm game in your life, it’s a great time to get it.
6. Angry
Birds Star Wars: Angry Birds’ first crossover, Rio, didn’t really add much
to the game, and I expected much the same out of Star Wars. But Rovio didn’t just dress the birds up and
let them fly again, they gave them new powers like blasters and Force push that
actually change how you play the game.
Once again, it’s one of the most addictive mobile games out there, all
for the low price of $1.
5. Assassin’s
Creed III: Consider this an unfortunate tradition of putting a game I haven’t
yet finished on my top games list.
Unfortunate, but necessary, for after Revelations made me think that AC
was just digging into a hole, III reminds me why I fell in love with the
franchise. Plenty of things to do that
don’t break out of the traditional gameplay, while still adding in new features
like ship combat, and new environments.
While I was wary of the Frontier, it’s a great change of pace that shows
the franchise will still be around for a while yet.
4.
Borderlands 2: Half the reason Borderlands 2 is here is because of its
improvement on all of its gameplay. A
good deal tougher, with more variety in environments and more objectives rather
than just killing things, as you continue to loot-and-shoot your way through
Pandora. The other half is the
writing. Where the first game couldn’t
decide whether it was a comedy or a serious plot, 2 is full-on black comedy,
with classic moments like Claptrap’s birthday party and the mission “Shoot This
Guy in the Face”. Where somebody asks
you to shoot him in the face. And you
get an achievement for it. Comedic
writing in games doesn’t get much better than this.
3. Lego
Batman 2: DC Super Heroes: The Lego games have just been chugging along for
a while, not seeing much reason to change formula. DC Super Heroes shows how one change can
bring new life to the franchise. The
full open world of Gotham is unpolished, but that doesn’t stop it from being
awesome. Take the Batmobile for a spin. Turn into your favorite villain and cause
havoc. Change into Superman, at the best
he’s ever been in a game, and take off as the John Williams theme backs you up. Add in the standard fun gameplay, and it’s a
great experience.
2. Journey:
Journey is only technically a game.
You do pick up a controller and you do play it, but there’s not really a
way to lose, it lasts around an hour, and very little, if any, actual skill is
required. Journey is an experience. Playing as a mysterious robed figure with
only a loose destination, you traverse through beautiful deserts and snowy
mountains on your way to your goal, with a story told through no dialogue. If you’re connected to the internet, you’ll
find another person in the game, but there’s no way to communicate with them
and you can freely leave them behind if you wish. And yet it is that other person that enhances
the experience, makes you really feel like you’re sharing a connection with
someone you know nothing about. And
across the mere hour of play comes an incredible story that affects your
emotions and makes you want to take another journey (which the game actually encourages).
1. The
Walking Dead: I’ve loved almost all of Telltale’s games. And while I’ve felt for the main characters
in their games before, never have I gotten as attached to a character as I have
with Lee and Clementine. Lee is the
reflection of the player. Clementine is
the game reacting to the player. You
quickly realize that you want to please Clementine, that every decision you’re
making is what’s best for her. You
realize that there’s only so much you can do, that some things are
uncontrollable. That the members of your
team of survivors are likely to drop dead in a few seconds, that every decision
is delaying the inevitable. The Walking
Dead is a pinnacle is storytelling, one that gives the player a hard decision with
no right answer and the mere seconds you have to figure out what you want to do
are never enough to justify whichever choice you make.
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