Developed by
Capcom and Tose
Published
by Capcom
Before
Resident Evil: Revelations, I considered horror on a portable system to be
absurd. The scariness comes from the
atmosphere, and when the atmosphere is coming from a screen about the size of my
hand, can it really be scary? The rather
surprising answer is that yes, it can, along with providing an exciting game in
general.
Taking
place between 4 and 5, Revelations has Jill Valentine and Chris Redfield
working for the BSAA, the same organization that appeared in 5. A year after a city of the future is
destroyed by the terrorist organization Veltro, Jill and newcomer Parker
Luciani are looking for Chris and his partner Jessica on a ship in the
Mediterranean Sea, only to find out that Veltro is involved. And from there, things get…complicated. On the one hand, it’s a story that propels
the game forward. It tells why every
character is where they are, and there’s plenty of twists and turns along the
way. On the other hand, it’s just
confusing. The twists are silly, the
whole plot is tangled up, and at the end of the day, I don’t know if it really “revealed”
anything so much as just proved that any hold on plot that Resident Evil had
has long gone away.
What
makes the game so good is its gameplay.
RE4 and 5 both went towards loading the player up on guns and letting
them blast away. Revelations manages to
toe the line between action and its survival horror roots a little better. In particular, your resources are fairly
limited. You can only have 3 guns and
while there are sections where I felt good on ammo, other sections had me
frantically searching every corner for anything. The guns you have create a decision you have
to make at the weapon crates, what you want and what you can actually use. The ever-powerful rocket launcher or magnum
taking up a precious weapon slot makes the decision to take them that much
harder. Each weapon also has several
upgrade slots where you can put in higher damage or stun mods, if you can find
them. The game also removes any sort of pausing
to mess with the inventory. Instead of
fumbling around to use herbs, you simply press a button on the 3DS and use
them. This manages to make sequences
that much more frantic, as you quickly try to heal or reload while also being
attacked by the game’s creatures.
The
real star of the show is the ship itself, the Queen Zenobia. While the game switches between characters at
several points, from Jill to Chris to the “comic relief” duo, it’s Jill’s
adventure on the ship that’s the real focus, and it’s done extremely well. Constantly finding locked doors gives you a
feeling of place and a knowledge that you can come back. And several swimming sequences up the tension
as you go as fast as possible to the next source of air, sometimes having to
dodge underwater monsters. It also
manages to have a good variety in environments, from casinos and cabins to the
mechanical underbelly. And the tight corridors
make every open space a relief. Here’s a
tip: play this with headphones on. And I
mean real headphones, not just earbuds. For
me, the sense of being closed in was increased, along with the fact that the
screen truly is right up where you’re playing.
It just increases the horror factor.
This
game uses the CirclePad Pro accessory for the 3DS, which I used to play the
game. As an advanced control scheme, it
works very well. It adds another
CirclePad on the right side, along with an extra R and L button which this game
uses for aiming and shooting. It was
basically like a full controller to play the game. Having the batteries already in mine (I
bought it used, apparently new ones require you to insert them), it was as
simple as putting the 3DS into it and I was ready to go. Unfortunately, it does have some
downsides. One is that it’s bulky. I can’t see anybody carrying the system
around with this thing attached to it.
It also blocks off the stylus.
Considering that some sequences in Revelations require the stylus, this
means taking the CirclePad Pro off, taking the stylus out, putting the Pro back
on, going to Options, activating it again, and then getting back to the game. It’s just annoying to do in the middle of
playing something.
Besides the campaign, Revelations also
includes Raid Mode, which has you going through the levels with a heavier
emphasis on blasting enemies away. It
can be played single player, or co-op local and online. I played some of it online, and when I had
someone good at the game, it was just fun.
It’s cool to just run through shooting at enemies. It also has some more of the customization from
the main game, with plenty of weapons, even more weapon mods, and characters who
have different weapon strengths. You can
even use points you get through playing it, along with the Play Coins that the
3DS stores, to buy weapons. While the
campaign is more of a dedicated experience, this is the pick up and play mode.
Revelations
is a surprisingly solid experience.
Plenty of scares and action, a good amount of replayability thanks to
Raid Mode, and just full game quality all around. This isn’t just a handheld system cash-in,
this is a full game that RE fans will enjoy, possibly even more than 5.
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