I
love it when everything in a game comes together. The gameplay, the story, the graphics, the
sound design. It can be rare to see it
all just click so well. Bastion does it.
The
Kid finds that he’s survived the world-ending Calamity, and heads to the
Bastion, a safe haven, to see who else survived. But the only other person he finds is Rucks
(Logan Cunningham), who sends him out to find the Cores that will restore the
Bastion.
Rucks
also acts as the constant narrator for the game, and never has a narrator done
so much for a game. Mainly because the
narration is entirely dynamic. You have
two weapon slots with a bunch of weapons you can switch around, and the
narrator has something to say about every one of the 50+ combinations. If you start smashing a bunch of boxes in the
first area, he’ll comment “The Kid just rages for a while.” In one point where it’s possible to fall off
a moving ship, at the end he’ll say how many times you fell off. This isn’t just a bunch of pre-scripted stuff
that’d go off no matter what you did, it’s actually talking about what you’re
doing. And he does this while also
giving you the backstory of the world as you walk through the areas. He’s the one voice in the game, and so well
done that you begin to miss it when he isn’t talking.
The
gameplay itself takes elements of top-down action games and perfects them. You’re allowed to choose two weapons and a
secret skill, and the customization really seems endless. No matter how you want to play the game,
there’s a weapon set that will let you play that way. You can go for the standard melee and
long-distance weapon combo, or you can go for two different kinds of guns. Your secret skill can wipe out enemies all
around you, or just help you get out of a tough spot. Each weapon has several upgrades, and you can
actually switch which upgrades are active inbetween levels. If you’re finding that letting you move
faster while firing isn’t really making a big difference, there’s no “Dang,
should’ve chosen the other one,” you just switch upgrades. You’re also given various drinks (which give
you powers) and idols (that make the game harder, but give you a greater cash
reward) that you can swap out. However
you want to play the game, the game’s ready to be played that way. It also has a wide range of enemy varieties. There’s little guys that will charge into
you, bigger guys spitting acid all over the floor, turrets that will shoot at
you. And the enemies you fight change
throughout the game so that you get some familiarity while also not feeling
like you’re just fighting the same 3 guys over and over.
And
this is all presented with some incredible graphics. I don’t know if they’re hand-drawn or just look
like they are, but it’s a great game to just look at. It’s like you’re playing an animated
movie. The environments pop up in the
air as you walk through, “restoring” themselves after the calamity. And they all look different. From the former city to the wilds to
snow-covered peaks, you always know where you are, and the narrator lets you
know what the place was like before the end.
Bastion
really is one of those games that’s near-perfect. Plenty to do, plenty to see, and plenty to
hear. With a New Game Plus mode, it’s
tempting to just go right back into it. This
is as great as the end of the world gets.
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