I’ve
always loved the Lego games. They’ve
just been fun to play from the very beginning.
Of course, the main problem has always been the stagnation. While each game has its own quirks, very
rarely do they break formula. Lego
Batman 2 doesn’t change things up too much, but what it does change is pretty
big.
This
is only the second Lego game with an original story (the other one being the
first Lego Batman). Lex Luthor (Clancy
Brown, reprising his role from Superman: The Animated Series and Justice
League) breaks Joker (Christopher Smith) out of jail to help him rig the presidential
election. It’s up to Batman (Troy Baker)
and Superman (Travis Willingham) to team up and stop them. The first major change for the series is, as
indicated, the fact that all the characters have actual voices now, not just
grunts. Not only does this feel natural
and help with the story, but it’s clear that Traveller’s Tales haven’t lost any
of what they’ve learned about pantomime.
If they don’t need to have the characters talking, they don’t have them
talk. Most importantly, this carries
over to gameplay. The characters don’t
suddenly have 3 stock phrases they keep shouting out, they’re entirely silent,
letting you focus on beating up bad guys and the environment.
I’m
not going to spend too much time talking about the core gameplay of the game,
since it is very similar to…every other Lego game. You run through the levels, solve simple
puzzles, and collect lots of studs. It’s
a case of not fixing what’s not broken.
The major feature of the gameplay here over the other games is the suit
system. Batman and Robin have four suits
each that they can use in the levels. In
story mode, it works well for the puzzles.
One great instance has Batman running above in one suit while Robin is
below in his suit, each of them doing things that let the other proceed. In freeplay mode…it’s a hassle. Just because it’s so much fun to choose a
character like Superman where he shouldn’t be and fly over the entire level,
skipping all the puzzles, and then find out that you need to have gotten Batman
in his suit at the start. Suits don’t
save if you change characters, so you have to play things the way the game
wants. Part of the fun of freeplay has
always been getting to play by your rules for a while, and this just takes it
away.
Let
me talk about playing as Superman here.
Because it’s awesome. Developers
have struggled with Superman, mainly because he’s so powerful. After all, the game would be too easy if you were
invincible and didn’t even flinch when bad guys punch you. So what did Traveller’s Tales do? Make you invincible and you don’t even flinch
when bad guys punch you. It’s a Lego
game, so it’s not like it really changes the difficulty that much. And that means you get that feeling of
power. Superman even gets all his main
abilities. He has heat vision, freeze
breath, flying, X-ray vision, super-strength, and even super-speed when he’s building
things. And it’s just cool the first
time you’re in Gotham City, you take off to start flying, and John Williams’
Superman theme starts playing.
You’re
going to spend a lot of time in Gotham City.
The other main change of the game is that, instead of having a standard
little hub level where you access the levels, Gotham City is a full open world
with villains to fight, characters and vehicles to find and unlock, and a ton
of gold bricks to get. Seriously, you
can’t walk 5 feet without stumbling over a building to climb with a shiny gold
brick at the top. And the open world turns
into a playground with the more things you unlock. With 70 characters featuring the Justice
League and plenty of Batman villains (along with a handful of other characters’
villains), it’s just fun to explore and do stuff. I personally enjoy playing as The Flash, getting
the Batmobile, and then firing the guns nonstop as I run down civilians. There’s always been a catharsis to the
destruction you enact in the Lego games, and combining that with a
punishment-free open world is just fantastic.
If I suddenly decide I want to turn into Hush and ride a gorilla over
people visiting the Gotham Zoo, the game just says “Go for it!”
Unfortunately,
the open world is also the source of most of the game’s problems. For one, the map is terrible. It shows all the gold bricks, red bricks,
anything you’d want to find in the world.
But it does this by having you press a button and showing them on the
map for a second until they fade. There’s
a lot of constantly going back to the map, and there’s no dedicated map
button. You also can’t zoom in on it at
all. It’s at a fixed view the entire
time. Flying is also frustrating. If you just want to get somewhere, it’s
fine. If you’re actually trying to land
on top of a specific building, there’s a lot of trying to get it just right,
since the only way you can move forward in mid-air is by pressing A. In the actual levels, you fly up and down
with A and move around with the control stick, which works fine. There’s just a lack of precision in
Gotham. And this combines with a camera
that’s amateur work. Rather than the
normal fixed camera, there’s a more standard third-person camera. But you can’t invert the look directions, and
it likes to give you terrible angles.
Too often did I end up with a great view of Superman’s cape and nothing
else.
Despite
the open world’s problems, this is easily one of the best Lego games yet. The idea of the open world works fine, the
character selection is great, and there’s just a lot of stuff to do. Getting 100% will take some time, and even
once that’s done, it will always be nice to have the option to come back and
just explore.